A real-time strategy game, not turn-based: manage cities and state affairs on a strategic map, then take battle decisions into field, naval, and siege scenes.
Play unfolds in real time. Manage cities and diplomacy on the strategic map, then enter field, naval, or siege battle scenes where squad commands let you intervene during automated combat.
The game distinguishes local solo play, friend-hosted rooms joined with a room code, and official-server play. Available modes and internet connectivity depend on the release build and service status.
Explore signature moments from battle, the strategy map, the state council, and city development.
Fire at Red CliffsRead the wind and timing to overturn the battleStrategy mapSurvey cities and factions across the realmState councilReview official reports and matters of stateCity developmentPlace facilities and plan a city's growth
More gameplay scenes and information will be added as launch approaches.
Core features
Five pillars that shape the realm
Lead a Korean kingdom, grow your cities, and carry every diplomatic and battlefield decision into the wider struggle for the realm.
Korean kingdoms in one realm
Goguryeo, Baekje, Silla, and Gaya can be selected from the ruler screen as powers moving through the same strategic world.